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Updating transient graphics without a full rebuild
October 29, 2026•
5 min read

Updating transient graphics without a full rebuild

Rebuilding a SurfaceBody and re-adding a GraphicsNode on every change works at human update rates but stutters during an interactive drag. Two changes to the simple pattern handle most cases: track nodes by a stable string key so an update replaces just the affected node, and use node.Transformation for placement-only changes so the geometry never rebuilds. A BeginUpdate/EndUpdate pair on the manager coalesces viewport refreshes when many nodes change at once, and a content hash skips rebuilds whose inputs didn't change. Part of the transient-beam series.

Autodesk Inventor
Addin Development
TransientBRep
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