
Constructing a transient beam in Inventor
Inventor's TransientBRep API can produce a SurfaceBody that lives outside the document — no undo, no sketch, no extrude. The pieces are well-named (SurfaceBodyDefinition, LumpDefinition, FaceShellDefinition, FaceDefinition, EdgeLoopDefinition, EdgeDefinition, VertexDefinition) and the surfaces and curves come from TransientGeometry, but there's almost nothing public about how to glue them together for anything beyond the built-in primitives. This series walks the full construction path, end to end, using a beam as the running example, with every sample compiled and run. First post in a series.
Autodesk Inventor
Addin Development
TransientBRep
.NET